Design Engine
Training Classes/Tutorials for Designers, Engineers, & 3D Professionals


Google+

Workshops

July 6th, 2017

Maya for Industrial Designers

More articles by »
Written by: Bart Brejcha
Tags: , , , , , , , ,

Maya for Industrial Designers

Course Duration: 40 hours

Tuition: $1,800 USD

Overview: Maya 3D NURBS is for industrial designers who have specific needs with respect to product design. This Maya training introduction to 3D modeling utilizing Maya is for conceptual modeling using various polygon, sub’D, and NURBS techniques to import into engineering tools such as SolidWorks or Pro/Engineer Wildfire. Learn the basics of modeling and shading from a product designer’s perspective.

Not Covered: This class has been designed for product designers looking to learn Maya modeling at a high level in a short time. We do not discuss in this workshop how to animate objects or how to keyframe for animation. Nor the use of dynamics and to create fog, clouds with lighting, fire and fireworks and many other awesome special effects. Nor the use of Maya’s MEL programming language to build simple functions and custom user interface controls. This class does not go into great depth in the discussion of the hypershade and texturing unless there is consensus within the class.

Prerequisite: None Required.

Topics:

  • Establish a strong foundation in Maya to build on as you learn.
  • Learn the Maya interface: Modeling, and Rendering.
  • Create primitives in NURBS, Polygons, and Sub’D surfacing.
  • Model out of spheres, cubes, cylinders, cones, planes, circles and squares.
  • Learn how to manipulate vertices, faces, edges, and Sub’D components.
  • Learn with hands on examples the basics of Polygon and Subdivision surface modeling using Poly Proxy Mode.
  • Model using precise dimensions or free-form modeling all modeling tools such as Sculpt, Offset, Extrude, Duplicate, etc.
  • Learn how to model using lattices and other deformers.
  • Learn how to convert NURBSs to Polygons, Sub’Ds, or Bezier for downstream engineering formats such as IGES and STEP.
  • Learn parenting and grouping by using the Hypergraph.
  • Learn how to create shadows and reflections for the right kind of atmosphere to a scene.
  • Learn object shading and texturing using Hypershade.
  • Learn how to optimize rendering times for efficiency.
  • Learn how to create proper shadowing and render passes for compositing.

Discussions:

  • Discuss proving form and review techniques for ideation.
  • Discuss strengths and weaknesses of polygonal and boundary modeling in Maya to other high-end industry standard surfacing software.
  • Discuss standard modeling techniques with respect to industry standards.
  • Discuss various editors and the layout of Maya.
  • Utilize the rendering techniques Maya has to offer.
  • Discuss optimizing quality with respect to render times and troubleshooting common rendering problems.
  • Learn how to properly tessellate NURBS surfaces for smooth anti-aliased renders.
  • Learn how to setup proper 3 point studio lighting to show off the product true form.

Tutorials:

  • Curve creation and NURBS modeling.
  • Modification of NURBS surfaces and curves.
  • Discussion about continuity issues with surfaces.
  • Polygon modeling and relation to NURBS and Sub’Ds.
  • Downstream issues with engineering.
  • Rendering shaders for various surface effects.
  • Lighting and rendering with Mental Ray and Maya.

Click To View Images:

Maya 3D NURBS: Modeling for Industrial Designers Maya 3D NURBS: Modeling for Industrial Designers Maya 3D NURBS: Modeling for Industrial Designers Maya 3D NURBS: Modeling for Industrial Designers

“Maya training, classes, courses”

*Please note that prices listed on this page are based upon pre-payment prior to the start of the class


About the Author

Bart Brejcha
As the main instructor for Design-engine Bart teaches many of the PTC Creo & the Solidworks Surfacing classes. When he is not developing new training material you will find him on motorcycles, bicycles or on a skateboard. He loves any kind of racing on two wheels.




Design Engine Industrial Design Training Pro Engineer
 
 

 

Afterburn: Design for Manufacturability Using SolidWorks

AFTERBURN: Design for Manufacturability Using SolidWorks WHAT: Design Engine is hosting our AfterBurn networking event with a discussion in our Chicago studio.  Join us Thursday, October 18th from 6:00 PM – 9:00 PM at 4043...
by Scott Froemming
2

 
 

The Maker Movement’s Influence on the Design World

Lauded as the “first ever advanced-level guide to making anything imaginable,” The Maker’s Field Guide provides creatives with a handy frame of reference, specifically geared toward those who want to know the basics o...
by Bart Brejcha
0

 
 

2018 International Design Excellence Award Winners Announced

The Industrial Designers Society of America (IDSA) announced this year’s International Design Excellence Awards (IDEA) winners at their annual ceremony this past week. The annual IDEA gala, held this year on Sept. 19 at The N...
by Bart Brejcha
0

 

 

New York Wants You to Redesign Their City’s Trash Bin

New York City has over 23,000 litter baskets outside. The most common design is the green wire mesh basket – due to the affordability and easy serviceability, the design has been left mostly the same since the 1930s. New ...
by Bart Brejcha
2

 
 
jw dog ball in both Solidworks & Creo

Creo to SolidWorks or SolidWorks to Creo

Creo to SolidWorks or SolidWorks to Creo: A Week Long Intensive Course Duration: 5 Day Class Tuition: $2,500 USD Overview: This class/presentation is for those design or engineering teams interested in or pushing to switch para...
by Bart Brejcha
0

 



0 Comments


Be the first to comment!


Leave a Reply

Your email address will not be published. Required fields are marked *