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July 6th, 2017

Maya: Four Week Comprehensive

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Maya: Four Week Comprehensive 

Course Duration: 160 hours

Tuition: $4,800 USD

Overview: This Maya 3D: Four Week Comprehensive Training is an intensive in depth focus into 3D modeling utilizing Autodesk Maya 3D. This four week compressive workshop is a culmination of all the Maya 3D classes we offer. Learn Maya 3D basics of modeling, shading, animation, dynamics and character development using Maya 3D.

Week One: Portfolio review, interface, modeling intensive. Serious overview using Maya 3D.
Week Two: Modeling NURBS, advanced polygon modeling, lighting techniques, renderings, data exchange, and import to Pro/Engineer for tooling. Rendering intensive.
Week Three: Rendering and details for developing imagery for portfolio. After Effects, animation, dynamics, deformation, and more rendering.
Week Four: Character Development.

Prerequisite: Degree in design or sculpture helpful but not necessary. This class is perfect for graphic designers looking to enhance their ability to get jobs within advertising agencies.

Topics:

Other than the topics listed below this workshop is always customized to what you need. Ask about our ZBrush offerings too!

  • Establish a strong foundation in Maya to build on as you learn.
  • Learn the Maya interface: Modeling and Rendering.
  • Create primitives in NURBS, Polygons, Surfaces and Subdivisions.
  • Model out of spheres, cubes, cylinders, cones, planes, circles and squares.
  • Learn how to manipulate verticies, faces, edges, UV’s.
  • Learn with hands on examples the basics of polygon and subdivided surface modeling using Poly Proxy.
  • Model using all modeling tools such as: Sculpt, Extrude, Duplicate, etc.
  • Learn how to model using lattices and other deformers.
  • Learn how to convert NURBS to polygons & subdivisions and vice versa.
  • Learn parenting by using the Hypergraph.
  • Learn lighting and understand how a scene should be lit using Key, Fill, and Back Lighting.
  • Learn how to create shadows and reflections to create the right kind of atmosphere for the scene.
  • Learn object shading and texturing.
  • Learn how to use the Hypershade and how to create shading networks.
  • Learn how to prepare a scene before rendering: adjusting the anti-aliasing, resolution, format, and shadows.

Discussions:

  • Discuss proving form and review techniques for ideation.
  • Discuss strengths and weaknesses comparing polygonal and boundary modeling in Maya to other high-end industry standard surfacing software.
  • Discuss light reflections with respect to subconscious understanding of 3D form.
  • Discuss standard modeling techniques with respect to industry standards.
  • Discuss plan of attack and approach for capturing form from conceptual sketches.
  • Understand the Common Material Attributes: Color, Incandescence, Bump Mapping, Diffuse, Incandescence, Transparency, Translucence (depth and focus).
  • Understand Bump Mapping and what it can achieve in a specific scene.
  • Discuss various editors and the layout of Maya.
  • Utilize the rendering techniques Maya has to offer.
  • Discuss optimizing quality with respect to render times and discuss troubleshooting common rendering problems.
  • Understand how to add motion blur to scenes with objects that are in motion.
  • Learn how to create a camera and how to use it in rendering scenes.
  • Learn how to take a manageable project from concept to render.
  • Discuss tool-able data and import options to popular solid modeling programs from Maya.
  • Discuss where to stop in Maya and to start in solid modeler for tooling.
  • Discuss using examples important post production efforts with renderings in Photoshop, After Effects, and Premiere.
  • Surface evaluation (zebra striping).
  • Understanding tessellation for rendering.
  • Discuss character development.

Tutorials:

  • Soft goods product
  • Polypropylene bottle
  • Glass bottle
  • Starfish
  • Speaker
  • Children’s riding toy
  • Toy vehicle
  • Polypro chair
  • Character development from sketch to Maya render

Click To View Images:

maya 3d training: Four Week Comprehensive Training maya 3d training: Four Week Comprehensive Training

 

“Maya training”, “Maya classes”, “Maya courses”

*Please note that prices listed on this page are based upon pre-payment prior to the start of the class

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As the main instructor for Design-engine Bart teaches many of the PTC Creo & the Solidworks Surfacing classes. When he is not developing new training material you will find him on motorcycles, bicycles or on a skateboard. He loves any kind of racing on two wheels.





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