CREO TRAINING: LEARN TO DESIGN
Description: Creo Training
The Creo Learn to Design course is a rigorous introduction to constraint-based modeling, assembly, and detailing using the latest release of Creo design engineering software. It’s built for designers and engineers with fewer than five years of Creo experience.
The course takes a comprehensive approach to core modeling skills, covering sketching, part modeling, assemblies, drawings, and basic model management, along with practical techniques for working more efficiently and thinking like an experienced Creo user. With more than 50 hands-on tutorials and projects, participants practice workflows that emphasize making changes to a model quickly and cleanly, rather than simply building models fast. By the end of the week, participants will have the experience and confidence to put Creo to work on real design challenges.
One of Design Engine’s most popular Creo courses, it can be delivered in any version from Creo 7.0 through Creo 13.0. Instructors can switch between versions as needed to match the software participants use.
Creo Training Topics
- Learn how a design engineer can use the UI to a strategic advantage
- Learn various methods for determining clearance and interference issues
- Learn to modify the Ribbon user interface and optimize the user experience
- Use Modify, Edit Definition, Insert Mode, Reorder, Edit Reference, and Relations to manage features and maintain more precise control over geometry
- Compare detailed and minimal control production drawings
- Discuss the multiple uses of drawings to document models vs. their use as design tools for controlling snap fit, accuracy, and locating interference
- Learning to use the analysis tools can aid in making fewer mistakes (i.e. draft check and global interference) Learn the basics or applying materials and the use of rendering
- Learn to create simple and rather complex patterns with ease
- Utilize Copy & Paste, and Paste Special among other techniques special to Creo to work smarter
- Learn the basis of Model-Based Definition MBD annotation methodologies
- Introduction to the basics of top-down design
- Learn to use Sweeps, Blends, and equations that facilitate driving geometry with numbers
- Learn the basics of Sub Divisional Modeling Sub’D *Freestyle
- Learn to utilize Solid bodies effectively
Creo Training Discussions
- Past present and future of the UI in Creo
- Discuss the more antiquated line items within older config.pro
- Compare detailed and minimal control production drawings
- Discuss the multiple uses of drawings to document models vs. their use as design tools for controlling snap fit, accuracy, and locating interference
- Discuss how analysis tools can aid in making fewer mistakes (i.e. draft check and global interference)
- Discuss basic rendering (ie. render, lights, materials)
- Discuss how to use materials to specify machining operations or gasket locations
- Learn to create simple and rather complex patterns with ease
- Discuss how Copy, Paste, and Paste Special can be used within a product design & development environment
- Discuss the past, present, and future of Model-Based Definition
- Discuss the history and future of top-down design
- Discuss and compare Sweeps in Creo with other CAD tools
- Discuss how & where Solid Bodies are helpful from a holistic perspective
Duration
40 hours = $3150.00 per student
For corporate rates, please call (312)226-8339
Prerequisites before Creo Training
Some 3D CAD experience is preferred. Any engineer or designer with under five years of using Creo or any other competing software package like Solidworks, NX, Catia, Fusiion360, or Inventor should consider this fast-paced course. If you are completely new to 3D software, consider this Intro to Creo Training class instead.
creo training Projects
- Create features: Extrudes, Sweeps, Patterns, Shell, Draft, Rounds, and Solid Geometry using curves, solids and solid bodies
- Create an assembly of a pre-existing toy dump truck
- Create vise parts you within a team created the piece parts. Everyone will produce subsequent assembly and learn to problemsolve clearance & interference issues
- Establish detailed drawings, complete with bill of material and exploded views.
- Discover flexible components
- Learn to use simplified reps in parts and assemblies instead of hiding parts
- Use sweeps and top-down design to develop a desktop stapler
- Pattern exercises
Creo Learn to Design Goals
- Learn to create parts, assemblies, and detailed drawings
- Build confidence
- Gain confidence in making changes to your and other team members’ models
- Basics of managing and using & creating models with respect to one flavor of Top-Down Design
- Gain a specific workflow to make appropriate changes to models quickly and effectively with confidence, especially models that others created
- Utilize basic Creo Modeling techniques often applied by the more seasoned and advanced users
- Utilize Edit Definition by learning to redefine Creo parts that others have modeled
- Confidence in the basics of surfacing
- Comfortable and confident using assemblies and mitigating interference between parts
- Learn to take advantage of the parametric and parent-child constraints of Creo tools
- Effective time estimates for projects.
- To round out this intense ‘Creo Training’ week, we offer working one percent smarter, faster and more efficiently on 1000 tips and techniques
creo Training VIDEO Delivery System
Ask your Design Engine account manager about our Training Delivery System (TDS), an easy-to-follow guide for designers and engineers who want a supplement to this course.