Maya: Zbrush Sculpting Workshop

Maya: ZBrush Sculpting Workshop

Course Duration: 40 hours

Overview: Zbrush has become the industry standard character and environment creation tool for feature film and game studios across the world. This ZBrush training course takes a comprehensive look at ZBrush 3.1’s toolset for high-end 3D modeling and texturing. Instruction includes a complete ZBrush workflow, starting with a low-poly base mesh and finishing it at up to a 6 million polygon level. The class is only a week long, however, much emphasis is given on the aesthetic nature of sculpting and texturing from an artistic perspective.

Instructional Methods: Each class period will consist primarily of lectures and demonstrations ranging from 60-90 minutes in the morning session and once again after lunch in the afternoon session. Lessons will be given on a main screen projector and there will be small classes usually under four students. After the demonstration, students will be required to work on in-class assignments that will reiterate the day’s lesson plan. Course notes will be provided as reference, however, students should be drafting their own, in-depth notes, for a better grasp on the software. Homework is not assigned, but practice makes perfect.

Daily Breakdown:

  1. Introduction to ZBrush 3 interface and modeling with z spheres, uv groups, alphas, masking, and stencils.
  2. Brushes, ztools and sculpting techniques, subtools, and multi-level modeling.
  3. Materials and shading, polypainting, texturing, matcap and UV Mapping in ZBrush.
  4. Rigging and posing, transpose master and retopologize.
  5. ZBrush to Maya and Photoshop, displacement maps, lighting and rendering.

Projects: Average man, rhinoceros, soldier, demo head, dog, elephant, Poseidon, sword, and horse. More specific models available on request for personal projects.

Prerequisite: An art degree or a basic understanding of form, color, and texture is helpful.

Topics:

  • Learn about the basic and core concepts of ZBrush.
  • Master several ZBrush workflow for sculpting.
  • Modeling with Zspheres.
  • Alphas, Masks, Stencils
  • Sub-tools
  • Poly-painting
  • Projection master
  • Transposing
  • Retopologizing
  • Material capture

Discussion:

  • Discuss Import for Maya preparations.
  • Discuss texture application process.
  • Scars, tattoos, and muscle definition.

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“ZBrush training”, “ZBrush classes”, “ZBrush courses”

*Please note that prices listed on this page are based upon pre-payment prior to the start of the class

As the main instructor for Design-engine Bart teaches many of the PTC Creo & the Solidworks Surfacing classes. When he is not developing new training material you will find him on motorcycles, bicycles or on a skateboard. He loves any kind of racing on two wheels.

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