Rhino Level 1: 3D Surface Modeling

Description

During this  Level 1 Rhino 3D Training course, participants will learn about surface modeling and discuss general modeling relating specifically to Rhino 3D Software. Participants will create and edit free-form 3D NURBS curves and surfaces. This fast-moving class covers Rhino’s functionality, including the most advanced surfacing commands. Time permitting, the last day of class will give students the option of learning basic concepts of Jewelry creation, A-class surfacing, or Z-Brush integration. Throughout the class we will cover best practices for working between Rhino and different rendering packages such as Keyshot. Rhino 3D Training is a must for participants in the Industrial Design field looking to further enhance their skills and Architects using Rhino modeling.

For a full description of Rhino and 3D training, check out our description page.

Topics

  • Compare Rhino 5.0 to Creo, Maya, Alias, and Solidworks.
  • Creating surfaces using curves.
  • Interface exploration and customization.
  • Viewport layout and shading/display options.
  • Layer management, labeling, coloring, and how it can affect your workflow.
  • Modify curves and surfaces with Edit Commands.
  • 3D Models from drawings and scanned images.
  • Separating components using Boolean vs Split commands.
  • Extrusions using open and closed curves.
  • Object snaps and grid snaps.
  • Lines in 3D space.
  • Revolves
  • Array a pattern along a curve or in a circle.
  • Curve on surfaces.
  • Focus on rounds and blends.
  • Flowing text along a curve and a surface.
  • Extract Edge
  • Loft, Patch, and Sweep2rails.
  • Zebra and environment analysis.
  • Surfacing tools: Sweeps, Revolves, Lofting and Surface From Curve Network.
  • Curves from objects.
  • Managing the implied tangency (across mirror plane).
  • Splitting an object apart and shelling with a specific thickness.

Duration

40 hours

Prerequisites

Industrial Design degree or CAD experience helpful but not necessary.

Discussion

  • Identify the different ways to display geometry.
  • Trim vs Split vs Project/Split/Delete.
  • Curve on Surface vs Projected Curve.
  • Plan your model from concept sketch to final construction.
  • Strengths and weaknesses of boolean solids.
  • Surface curve networks and alternate uses for this tool.
  • Discuss the difference between Lofts and Sweeps.
  • Discuss surface and curve analysis tool, Zebra.
  • Discuss rules common to all surface models.
  • Render in Flamingo vs Keyshot.
  • Detail and realism.
  • Discuss typical and atypical workflow for industrial designers.
  • Discuss basics of rendering.
  • Discuss A-Class surfacing, touching on G1, G2 and G3.
  • What industries Rhino is used in and what are its advantages & limitations.
Rhino Stapler