Rhino Level 1: 3D Surface Modeling
During this Level 1 Rhino 3D Training course, participants will learn about surface modeling and discuss general modeling relating specifically to Rhino 3D Software. Participants will create and edit free-form 3D NURBS curves and surfaces. This fast-moving class covers Rhino’s functionality, including the most advanced surfacing commands. Time permitting, the last day of class will give students the option of learning basic concepts of Jewelry creation, A-class surfacing, or Z-Brush integration. Throughout the class we will cover best practices for working between Rhino and different rendering packages such as Keyshot. Rhino 3D Training is a must for participants in the Industrial Design field looking to further enhance their skills and Architects using Rhino modeling.
For a full description of Rhino and 3D training, check out our description page.
- Compare Rhino 5.0 to Creo, Maya, Alias, and Solidworks.
- Creating surfaces using curves.
- Interface exploration and customization.
- Viewport layout and shading/display options.
- Layer management, labeling, coloring, and how it can affect your workflow.
- Modify curves and surfaces with Edit Commands.
- 3D Models from drawings and scanned images.
- Separating components using Boolean vs Split commands.
- Extrusions using open and closed curves.
- Object snaps and grid snaps.
- Lines in 3D space.
- Array a pattern along a curve or in a circle.
- Curve on surfaces.
- Focus on rounds and blends.
- Flowing text along a curve and a surface.
- Extract Edge
- Loft, Patch, and Sweep2rails.
- Zebra and environment analysis.
- Surfacing tools: Sweeps, Revolves, Lofting and Surface From Curve Network.
- Curves from objects.
- Managing the implied tangency (across mirror plane).
- Splitting an object apart and shelling with a specific thickness.
Industrial Design degree or CAD experience helpful but not necessary.
- Identify the different ways to display geometry.
- Trim vs Split vs Project/Split/Delete.
- Curve on Surface vs Projected Curve.
- Plan your model from concept sketch to final construction.
- Strengths and weaknesses of boolean solids.
- Surface curve networks and alternate uses for this tool.
- Discuss the difference between Lofts and Sweeps.
- Discuss surface and curve analysis tool, Zebra.
- Discuss rules common to all surface models.
- Render in Flamingo vs Keyshot.
- Detail and realism.
- Discuss typical and atypical workflow for industrial designers.
- Discuss basics of rendering.
- Discuss A-Class surfacing, touching on G1, G2 and G3.
- What industries Rhino is used in and what are its advantages & limitations.